We start with the people who did this miracle to light. Names to list, I will not, so as not to suffer sight and hearing indigestible Japanese names, let me just say that the hardcore developers – those who did the good old “Vagrant Story”, “Final Fantasy XII” and “Final Fantasy Tactics”. It is felt here in everything: the characters, the music, the style, the dialogues, made in the same clouds and same font as in “Vagrant Story”, the names of weapons: Dirk, Kris, Khora, Shamshir, Tabar zin, Guisarme, Voulge, Morningstar, Nodachi and more able to cause acute nostalgia attack uncontrollable emission of tears
The action takes place on the Islands of Valerian (hereinafter will leave the original names, so as not to spoil their transliteration) in the Obero sea. Since the natives fought among themselves for control over them. And here was a man who United the Islands together and brought peace for many years. His name Dorgalua Oberyth or in common Dynast-King. But the age of human short and reigned fifty years, he dies, and the Islands are once again beginning to tear internecine conflicts. Three of the clan: the Bakram, Galgastani and Walister trying to control the island itself. Bakram and Galgastani quickly divided them among themselves and established a fragile world in which any of the parties is not satisfied with the status quo.
This is where we begin our story of a simple guy named Denam (although you can call it what you want). The war and it was not spared: his parents were killed during a RAID on the village of the warring clan and he inevitably becomes involved in the conflict. During the game we have to face not only these clans, but also with a variety of groups, such as the “Dark knights”, “Liberation Front”, “Resistance”, and just different Royal families, who also have the last value in this war.
Love and hate, loyalty and betrayal – and this is not a is the dictionary of antonyms of the Russian language, all is here and even more. Yesterday we fought with our enemy, today we fight with him shoulder to shoulder on the same side of the barricades. Yesterday someone was our ally, today he is ready to stick a knife in the back. We will go from a simple, innocent guy, to a person capable of putting an end to years of confrontation, losing loved ones along the way, making new friends, come down to the end, holding a bloodied hand his faithful sword.
Anyway, all this reminds us of the plot of “Final Fantasy XII” – a complex and multifaceted. And I put it in the pros. Sometimes it can be touched to the core. That only is the scene with Lancelot:
Why do so many places the story? Because in the game he’s not just a boring endless support tactic, and the Central thread, which is really interesting to watch and not flip through a quick dialogue. And it is not linear. Relatively speaking, is the way of chaos, where you are no different from those who started initially to fight, and the path of order, where we are good and justice. They are intertwined, and we can start with the way of order and smoothly shift into chaos (as did I, completely not noticing the subtle difference between them). Here again we need one innovation, called “Wheel of fortune”, thanks to which, after the first pass of the game, we can rewind time and go way behind the scenes. In addition, our team will remain unchanged.
Towards the end of the game will be available to multiple quests. They will be able to bring you new unique characters to the team, as well as weapons and equipment.
Gameplay – a typical tactical RPG with one important feature: pumped here is not the individual characters, and classes. It is possible to pump Archer to the twentieth level, then take some hight class of the first level and redo it again in Archer’s twentieth level. The distribution of experience here does not depend on dead enemies, and made in combat actions. This means that there is no need now to leave 1 hp from the enemy, to bring him to the healer and beat a stick into the tank to get a level; each person will be, and the smaller the level of the class, the more experience he gets. This makes the squad evenly developed, and no one will get far in the development of a relatively General level.
Classes in the game an incredible array. Under our command may be people, flying people, animals, dragons, reptiles, Golems, and fairies. In turn, they are already divided into classes. I will not list them, because it is long and tedious, I will only say that there are public classes and rare, to produce which would be very difficult. And given the fact that in battle you can take only up to twelve characters, the complexity of choice increases.
Of course, the game has a huge number of characteristics, abilities, equipment and weapons. At first, you can even to get lost in all this splendor.
With the characteristics of easy to understand as the game progresses. I won’t harp with an explanation of each. Ability is as unique to the class, and the same for all, but you have ten slots, and abilities a lot. Here I have to get out and look for a compromise – do we need an impenetrable and evasive tank or some kind of Berserker, sweeping away everything in its path, but with a weak defense.
Each class can only give him a suitable weapon and do not have one. For example, warrior can be given as a one-handed sword and other kopimi with axes and bows to crossbows, but have swordmaster’will go only two-handed katana. But don’t think that happens just put that powerful. The more you use, for example, the knife, the more it grows the skill of possession of a particular character and the deadlier it becomes a weapon in his hands, and eventually open the “finishing moves” – strong attacks with additional effects for each weapon (again, remember the “Vagrant Story”). So, again, a huge variety and complexity of choice.
Each weapon and armor can be improved. This requires recipes which you can buy or find on the battlefield. The rarest will cause a lot of difficulties in the search. The resulting improved performance, and sometimes an additional provision of protection status (of which there are infinite number, some of which I even never seen) or Vice versa, outsider status in critical damage for weapons. Also with the help of recipes, you can make improved drugs and herbs.
Another important innovation is called “Chariot Tarot”. With it, every battle can be run through the game several moves back and replay any moment and watch who what action did for the whole fight. A very useful thing and relaxing. Begin to act more rashly, knowing that you can beat.
Each character in battle can be supplied with automatic control. It will operate without your intervention, will only need to indicate the basic line of conduct. To be honest, never used this opportunity, but I think that it will be useful for fast leveling new classes.
The schedule can be assessed in the screenshots above. Beautiful or not – decide for yourself. It seems to me that for a tactical RPG that is enough. Rollers in the game a little and all are of high quality and designed slideshow with epic voice-overs. Separately want to note the depiction of the characters. Again, remember the “Vagrant Story” and “Final Fantasy XII”. The characters here are in most cases ordinary people with ordinary persons without green hair and incredible hairstyles. And it gives a special spirit of the game, it begins to be taken more seriously, especially coupled with such a plot.
For music no complaints. She, again, made in the style of their predecessors, perfectly complements the gameplay and never get bored. Sometimes, lost in thought, you suddenly find yourself mentally in “Vagrant Story”. But this track will readily recall those who were in “Front Mission 3”, as it is almost fully charged out
Of the minuses, I would call horrible AI allies when saving someone in a battle. They instead go under my cover, eager to fight, often heroically dying. You have to equip a fast healer, and let the ahead to him.
And another minus – here it is impossible to mass produce ingredients for leveling weapons and armor and create better potions. And when you need to create a lot of identical cuirasses and herbs to replenish health and magic, it takes considerable time and is quite tedious.
To sum up. The game is clearly not for everyone; rather, it focused on “old school” RPG fans (I also refer to them). There’s a bunch of menus, a lot of performance and features, which not laziness to understand is that we. It does not play for twenty minutes while riding the subway. Before the battle from hour to sit, tuning out every skill and trying the equipment. But this game is not getting worse. She has gone far ahead compared to “Final Fantasy Tactics” and, I hope, will please not only old people, pulling a nostalgic chord, but also the younger generation.
Finally, I recommend to view a couple of clips.
The first show in motion some elements of the game, and the second is just an atmospheric video with already familiar characters.